using UnityEngine;
using System.Collections;

public class SpawnPoint : MonoBehaviour
{
// This script must be attached to a game object to tell Unity where the player starts in the level.

// We'll draw a gizmo in the scene view, so it can be found....
	void OnDrawGizmos ()
	{
		Gizmos.DrawIcon (transform.position, "Player Icon.tif");
	}
}